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Ender's Game (Ender, Book 1)

Ender's Game (Ender, Book 1)
By Orson Scott Card

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Product Description

In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut--young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.

Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers, Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.

Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If the world survives, that is.

Winner of the Hugo and Nebula Awards.

Product Details

  • Amazon Sales Rank: #405 in Books
  • Published on: 1994-07-15
  • Original language: English
  • Number of items: 1
  • Dimensions: .96" h x 4.24" w x 6.70" l, .41 pounds
  • Binding: Mass Market Paperback
  • 352 pages

Features

  • ISBN13: 9780812550702
  • Condition: New
  • Notes: BRAND NEW FROM PUBLISHER! 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!

Editorial Reviews

Amazon.com Review
Intense is the word for Ender's Game. Aliens have attacked Earth twice and almost destroyed the human species. To make sure humans win the next encounter, the world government has taken to breeding military geniuses -- and then training them in the arts of war... The early training, not surprisingly, takes the form of 'games'... Ender Wiggin is a genius among geniuses; he wins all the games... He is smart enough to know that time is running out. But is he smart enough to save the planet?

From Publishers Weekly
For the 20th anniversary of Card's Hugo and Nebula Award–winning novel, Audio Renaissance brings to life the story of child genius Ender Wiggin, who must save the world from malevolent alien "buggers." In his afterword, Card declares, "The ideal presentation of any book of mine is to have excellent actors perform it in audio-only format," and he gets his wish. Much of the story is internal dialogue, and each narrator reads the sections told from the point of view of a particular character, rather than taking on a part as if it were a play. Card's phenomenal emotional depth comes through in the quiet, carefully paced speech of each performer. No narrator tries overmuch to create separate character voices, though each is clearly discernible, and the understated delivery will draw in listeners. In particular, Rudnicki, with his lulling, sonorous voice, does a fine job articulating Ender's inner struggle between the kind, peaceful boy he wants to be and the savage, violent actions he is frequently forced to take. This is a wonderful way to experience Card's best-known and most celebrated work, both for longtime fans and for newcomers.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From School Library Journal
Starred Review. Grade 7 Up—This new young adult edition of the Hugo and Nebula Award-winning classic sci-fi novel by Orson Scott Card, winner of the Margaret A. Edwards Award for outstanding lifetime contribution to writing for teens, includes an original postscript by the author in which he discusses the origins of the novel is all about leadership. The novel asks: What does it take to successfully lead men into battle? The buggers have invaded Earth twice. The last time mankind survived only because of the brilliance of Mazer Rackham, commander of the International Fleet. Years later, a third invasion is feared and a new commander is sought. Ender Wiggin is only six years old when he is plucked to succeed Rackham and sent to the space station Battle School. He is isolated, ridiculed, bullied, and persecuted—but he survives and thrives. Using his astonishing intelligence, the boy learns to be a top-notch solider and, despite his youth and small stature, is quickly promoted up the ranks. By the age of 12, Ender learns the art of command and earns the respect and fear of his fellow soldiers. This audio version was created in celebration of the 20th anniversary of the novel and it's a gem. The audiobook is narrated by a full cast. Stefan Rudniki is particularly good as Ender. Despite Ender's age, this is not a children's novel. Its profound themes (and mild profanity) call for intelligent teens who appreciate a complex novel.—Tricia Melgaard, Centennial Middle School, Broken Arrow, OK
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

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